AI Insights · Timothy · April 2022
Top 5 Pixel Games Performance on Unified Platform in Oman, Q1 2022
In Q1 2022, the top 5 pixel games in Oman showed varied performance metrics, with some apps witnessing significant fluctuations in downloads, revenue, and active users. Data is sourced from Sensor Tower.
During the first quarter of 2022, the top 5 pixel games on a unified platform in Oman demonstrated diverse performance patterns across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:
Tomb of the Mask from Playgendary Limited saw fluctuating weekly downloads, starting at around 1.5K in late December and peaking at approximately 1.8K in mid-January. The downloads then dipped to 911 by the end of March. Revenue for the app was relatively stable, with minor fluctuations, peaking at around $86 in late February. Weekly active users for the app started at roughly 27.6K and saw a slight decline to around 24.6K by the end of March.
Pixel Paint - Coloring Book by ImoSys Global experienced significant variability in weekly downloads, beginning with just 68 at the end of December and reaching a high of 3.5K in mid-January. Revenue was minimal, with a notable peak of $16 in late January. The number of weekly active users also saw a peak in mid-January at around 4.1K before declining to approximately 1.6K by the end of March.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. had a steady weekly download rate, starting at 595 and peaking at 1.2K in mid-January. The app’s revenue was the highest among the top pixel games, peaking at $427 in late December and maintaining a steady range between $107 and $252 throughout the quarter. Weekly active users for the game saw a peak of about 10.6K in early January, with a gradual decline to around 9.3K by the end of March.
Pixel Art - Color by Number by Easybrain Ltd saw its highest weekly downloads in mid-January at around 1.4K, with a gradual decrease to 562 by the end of March. Revenue peaked at $129 in early February and then saw minor fluctuations, ending at $33 in the last week of March. The app’s weekly active users peaked at around 9.7K in mid-January, with a gradual decline to approximately 7.6K by the end of the quarter.
Dan The Man Platformer by Halfbrick Studios had relatively stable weekly downloads, peaking at 1.1K in mid-February before declining to 532 by the end of March. Revenue saw a sharp decline from $74 in late December to minimal figures throughout the quarter. Weekly active users saw a peak of about 2K in late February, with a decline to approximately 1.2K by the end of March.
These metrics underscore the dynamic nature of the mobile gaming market in Oman. For more detailed insights, visit Sensor Tower.